Rendering Numpy data with Vapor
Vapor supports rendering 2D and 3D numpy data.
In order to pass Numpy data to Vapor, create a data set of the type vapor.dataset.PYTHON
This can also be done with the convenience function Session.CreatePythonDataset()
.
You can add numpy arrays as variables to that dataset by using Dataset.AddNumpyData
.
These variables can then be rendered normally using any of Vapor’s renderers.
import example_utils
from vapor import session, renderer, dataset, camera
import numpy as np
ses = session.Session()
data = ses.CreatePythonDataset()
Warning: sysroot "/Applications/Xcode_12.4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk" not found (ignoring for now).
Vapor 3.9.3
Python 3.9.19 (/opt/anaconda3/envs/vapor)
OpenGL 4.1 Metal - 83.1
# Create a 2D numpy array and add it to vapor's dataset
np_array = np.arange(64**2).reshape((64,64))
data.AddNumpyData("variable_name", np_array)
print(np_array)
[[ 0 1 2 ... 61 62 63]
[ 64 65 66 ... 125 126 127]
[ 128 129 130 ... 189 190 191]
...
[3904 3905 3906 ... 3965 3966 3967]
[3968 3969 3970 ... 4029 4030 4031]
[4032 4033 4034 ... 4093 4094 4095]]
# Create a renderer for the data
ren = data.NewRenderer(renderer.WireFrameRenderer)
ren.SetVariableName("variable_name")
# Show the rendering
ses.GetCamera().ViewAll()
ses.Show()